- It Works… and Works Without the Fix…, two new buttons under the Games table, for one selected game:
- It Works…, for a game whose fix is installed: it saves the game's fix report and opens a new issue, "A game fix works", with the game, where it runs when its folder shows it, the versions, the game's build and the fix's own log filled in. A game reported this way can join the list of verified games.
- Works Without the Fix…, for a game whose fix is not installed: the same report, opening "Works without its fix". Remove the fix, play the moment it was for, then report it: this is how a game gets marked as fixed by a newer D3DMetal.
- The report is the Report tab's report plus what the fix did: the installer's answer, the game's files that match the fixes catalog, the log the fix writes beside the game while it runs (Mortal Kombat 11, Marvel's Spider-Man 2 and God of War write one), the CrossOver builds and D3DMetal versions, and the Wine modules' lines about the game. Like Report, it names that game alone, writes your home folder as
~and leaves your Mac's name out.
- A fix no longer shows "Cannot be fixed here" by mistake. The app sometimes lost the last lines an installer printed, the state among them, so an installed fix could show Cannot be fixed here now and then; measured on 2026-10-23 with a game running, 9 answers in 30. The app now reads an installer's answer to the end: none lost in 3,400 runs.
- The Report tab's report counts, rather than names, the CrossOver bottles that neither hold the game nor were given its fix, so it names that game alone, as its form says.
- Mortal Kombat 11's movies have their colours and frame order back (in the fixes catalog since 2026-10-22; this app carries it too).
- Signed and notarised. The app and every program inside it are signed with the Developer ID of IT SOMAX SPA and notarised by Apple, as 1.5.6 is now; a download should open after macOS's usual question, with no Right click › Open (not yet tried on another Mac). From an ad hoc build, macOS may ask once more for what MacGameFix had been allowed, App Management among it.
- The Wine modules are the same files as 1.5.6's. No Wine Modules update is needed for this version.
- Not yet tried from the window: the two buttons, their save panel and the check that refuses when the game's state changed are covered by the automated tests, not yet by a person clicking them.
Licences. The app is GPL-3.0-or-later and carries the text.
- The Wine modules are built from the Wine in CodeWeavers' CrossOver sources (LGPL-2.1-or-later), with the patches in
engine/patches. Thewine-source-crossover-*.tar.xzfiles below are the exact Wine trees they were built from. - The video reader some fixes install is built on FFmpeg 9.0.2 (LGPL-2.1-or-later). Its notice and the LGPL text install beside it, and
ffmpeg-9.0.2.tar.xzbelow is its source. - NINJA GAIDEN 3's fix carries winevideo's builds of
qasf,quartzandwinegstreamer(Wine, LGPL-2.1-or-later) and d9vk (zlib), with their notices.ng3-winevideo-0.5.0-sources.tar.xzbelow holds winevideo 0.5.0's patches and source inventory; they apply to CodeWeavers'crossover-sources-26.2.0.tar.gz. - The DXBC checksum code in the Mortal Kombat 11 fix comes from vkd3d-shader (LGPL-2.1-or-later).
- The Cyberpunk 2077 fix ships no code of CD PROJEKT's: only the offset, the bytes and the hashes it checks.
Requires macOS 14 on Apple Silicon. Built from commit e8a51e1 (#14–#19).
Download it, with its checksum, from the release on GitHub.