Game fixes
29 titles. A fix goes into the game’s own folder and leaves CrossOver exactly as CodeWeavers ships it. Each one has its own page: what you see, why it happens, what the fix changes, and the code that does it. Games that need no fix of their own, only one of the app’s improvements, are in Improvements.
29 of 29. Click one to see the cause, the fix and its code.
- Cyberpunk 2077The MetalFX denoiser the Mac version ships (MTLFXTemporalDenoisedScaler) is never offered in the settings.None: the macOS version 2.5.0 runs natively, on an M3 or later.
- God of War RagnarökNo adaptive trigger effect on a DualSense, while the game plays its rumble and, with Steam Input on, shows PlayStation buttons.D3DMetal, through NotProton; the fix does not depend on the backend.
- Marvel's Spider-Man 2Characters stay in a T-pose; the symbiote shows up as spikes, a flat black sheet, or not at all; brief black blocks flash in the opening sandstorm stage**D3DMetal**, D3D12
- Phantom Blade ZeroUnder Rosetta one core runs at 100% and no window ever opens. Once it starts, the menu video is black.D3DMetal 4 on the Intel side (Rosetta): CrossOver Preview 27, or 26.3 with D3DMetal 4.
- CONTROL ResonantFaces and hair render as black boxes; the lit rooms behind windows show as flat violet, cyan and yellow, spreading to neighbouring windows as the camera moves**D3DMetal**, D3D12Fixed by D3DMetal from GPTK 4.0b3
- Beast of ReincarnationSound plays, picture never appears. No crash on a stock engine
- God of WarWhite specks all over the characters, Kratos first, in dim light**DXMT**, D3D11
- Nioh 3`Failed to play movie.`**D3DMetal**, D3D12 — the opposite of Nioh and Nioh 2
- Devil May Cry 5Crashes when a particular video plays. In Devil May Cry 5 it is the skill previews on the Customize screenD3DMetal, D3D12
- DYNASTY WARRIORS: ORIGINSCutscenes play with sound and subtitles, and a black picture.D3DMetal
- KINGDOM HEARTS Dream Drop DistanceCutscene runs with sound, picture solid green**D3DMetal**, D3D11 **and** D3D12
- KINGDOM HEARTS HD 1.5+2.5 ReMIXCutscene runs with sound, picture solid green**D3DMetal**, D3D11 **and** D3D12
- Life is Strange: Double ExposureRuns fine, then freezes after a while, anywhere in the gameFixed by D3DMetal from GPTK 4.0b3
- Life is Strange: ReunionRuns fine, then freezes after a while, anywhere in the gameFixed by D3DMetal from GPTK 4.0b3
- Mortal Kombat 11Bare faces -- forehead, brows, around the eyes -- turn into smeared dark patches with hard edges that follow the light and change from frame to frame. Clean right after a screen loads, broken once the face animates; barely visible in a fight, glaring in close views, the character select and the fatalities. Masked fighters never show it. It has been there since at least an M1 Pro**D3DMetal** with D3D12 (`MK11_DX12.exe`) and **DXMT** with D3D11 (`MK11.exe`): one install covers both, whichever Steam starts
- Mortal Shell 2`EXCEPTION_ACCESS_VIOLATION` reading `0x0` in `FElectraMediaDecoderOutputBufferPoolBlock_DX12::AllocateBuffer`Fixed by D3DMetal from GPTK 4.0b3
- NieR Replicant ver.1.22474487139Crashes when the first video starts**D3DMetal**, D3D11
- NINJA GAIDEN 3: Razor's EdgeWill not start: "Insufficient VRAM. Please close all running applications."DXVK (d9vk), in a prefix
- NINJA GAIDEN 4*"Windows is missing required components… install Windows Media Foundation and the VP9 Codec. The game will now exit"* -- and it exits**D3DMetal**, D3D12
- Nioh`Failure to play movie. (RTM_ID_EV0001)`, then a crash**DXMT only.** The sidecar needs `GetSharedHandle`, `E_NOTIMPL` under D3DMetal
- Nioh 2The cutscene refuses to play, then the game crashes**DXMT only.** The sidecar needs `GetSharedHandle`, `E_NOTIMPL` under D3DMetal
- Persona 5 StrikersSound plays, the picture never appears**DXMT only.** D3DMetal cannot produce a shared handle at all
- RESIDENT EVIL 2Crashes when a particular video plays. In Devil May Cry 5 it is the skill previews on the Customize screenD3DMetal, D3D12
- RESIDENT EVIL 3Crashes when a particular video plays. In Devil May Cry 5 it is the skill previews on the Customize screenD3DMetal, D3D12
- RESONANCE: A Plague Tale Legacy`Fatal error — Shader Model 6.7 is not supported by this device!`D3DMetal, D3D12Fixed by D3DMetal from GPTK 4.0b3
- TMNT: Splintered FateOpens a window, then closes about three seconds later. No dialog, no error, nothing in any log**D3DMetal**, D3D12
- The Witcher 3: Wild HuntA black window at full CPU on every launch; once past it, DLSS listed as not supported**D3DMetal**, D3D12, Metal 4 on
- Tormented Souls 2`Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xfffffffffffffff8` before the first frame**D3DMetal**, D3D12 (and D3D11 — it fails identically either way)
- Wo Long: Fallen DynastyThe cutscene runs with sound and no picture**D3DMetal**, D3D12
Being Tested
Fixes MacGameFix ships with their authors’ permission and has not played yet. The app shows them only with Settings › Testing › Show fixes being tested on.