NieR Replicant ver.1.22474487139
Crashes when the first video starts. Its video is WMV2 with WMA v2 audio in ASF, which no CrossOver decodes; the fix decodes it itself where the engine cannot.
GPL-3.0-or-laterThis fix in MacGameFix
What you see
Crashes when the first video starts
Why it happens
The game asks Media Foundation to decode the WMV2 video into D3D video textures; under D3DMetal there is nothing to decode into, and it dies asking for NV12 output.
What the fix changes
Software decode, and the frame converted and written into the game's own target
The code
The game asks for decode into D3D video textures; the reader gets a copy of its attributes without the two that ask for it, so it decodes in software.
fixes/dwo-video-bridge.c ยท strip_d3d_attributes, lines 1508โ1524c
static IMFAttributes *strip_d3d_attributes(IMFAttributes *attrs)
{
IMFAttributes *plain = NULL;
UINT32 count = 0;
if (!attrs || !real_MFCreateAttributes) return NULL;
IMFAttributes_GetCount(attrs, &count);
if (SUCCEEDED(real_MFCreateAttributes(&plain, count + 2)) && plain
&& SUCCEEDED(IMFAttributes_CopyAllItems(attrs, plain)))
{
IMFAttributes_DeleteItem(plain, &MF_SOURCE_READER_D3D_MANAGER);
IMFAttributes_DeleteItem(plain, &MF_READWRITE_ENABLE_HARDWARE_TRANSFORMS);
return plain;
}
if (plain) IMFAttributes_Release(plain);
return NULL;
}Details
- Needs
- D3DMetal, D3D11
- Installer
- install-nier-bridge.sh
- Executable
- NieR Replicant ver.1.22474487139.exe
- Built from
- dwo-video-bridge.c, asf-reader.c, wmv-dmo.c, wm-reader.c, dshow-graph.c
- Verified on
- Stable 26.3, measured on a stock one, with Game Porting Toolkit 4.0b2; CrossOver Preview 27 through NotProton with nothing staged (2026-10-14)