Life is Strange: Reunion
Unreal Engine 5 titles that crash on the first cutscene. The carrier sits under a compiler-named subfolder, which the script discovers rather than assumes.
GPL-3.0-or-laterThis fix in MacGameFix
What you see
Runs fine, then freezes after a while, anywhere in the game
Why it happens
IDXGIAdapter3::QueryVideoMemoryInfo succeeds for node indices the adapter does not have
What the fix changes
Refuse them, which is what Windows does
The code
One GPU is one node: any other node index is refused with DXGI_ERROR_INVALID_CALL, which is what Windows returns and what ends the caller's walk.
fixes/ue5-media-fix.c · guarded_query_vram, lines 2297–2315c
static HRESULT WINAPI guarded_query_vram(void *self, UINT node,
DXGI_MEMORY_SEGMENT_GROUP group,
DXGI_QUERY_VIDEO_MEMORY_INFO *info)
{
/* One GPU means one node, so zero is the only valid index, and
* DXGI_ERROR_INVALID_CALL is what Windows returns past the end. */
{
static LONG asked;
if (InterlockedIncrement(&asked) == 1)
logf_("node guard: the adapter was asked for video memory (node %u) -- the walk reached us", node);
}
if (node != 0)
{
if (InterlockedIncrement(&refusals) == 1)
logf_("node %u does not exist -- refused, which ends the caller's walk", node);
return DXGI_ERROR_INVALID_CALL;
}
return real_query_vram(self, node, group, info);
}Details
- Installer
- install-runtime-fix.sh
- Executable
- Iris-Win64-Shipping.exe
- Built from
- ue5-media-fix.c
- Verified on
- Stable 26.3. Freezes on the D3DMetal 3.0 that build ships, with or without the fix; this title needs Game Porting Toolkit 4.0b2 — see below